This tweeterview was between:

Tweeter: @agent_x
interviewing
Tweetee: @OgdenStudios
Talking about Moon Town & Cubicle Pigs
Date: Dec 01, 09
Time: 17:00
Category: Art / Design
More about this Interview.
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The tweeterview as recorded:

Q1:
"Today I am tweeterviewing @OgdenStudios - Artist, writer and musician. "
Q2:
"Steve Ogden is the creator of Moon Town, Cubicle Pigs, and Croaker's Gorge. Thanks for joining me Steve."

Thanks for hooking this up!

Q3:
"You have been a professional artist since 1980. Did you attend art college, or pick it all up through practice?"

Both. I started drawing professionally in high school...

...and then I went to art school at VCU in Richmond so I would have the formal training I figured you'd need.

More on Q3...
Can you pinpoint when you decided that art was going to be the career choice for you?

Very early on. I'd say I was 5 or 6 when I started talking about it. But don't little kids all say they want to do crazy stuff.

By the time I was 10, it was clear I only wanted to draw

And by the time They made me answer the question for real: what do you want to do when you grow up?

...in high school...

The answer had become very clear. Only I wanted to work for ILM. I wanted to work in special effects.

I never did that, but the funny thing is, working in computer games... it's all one big special effect. So I got my wish.

Q4:
"Are your animation projects an offshoot of your initial desire to do SFX, do you think?"

Yes, I suppose so. But also a reaction to technical limitations.

It's getting better, but my initial work in computer games was very frustrating, the stuff you couldn't do

Limited polygon budgets, limited texture sizes...

But the biggest reason for those animation project offshoots is the chance to tell stories.

Stories are what I'm about, and animation is a great medium for that. Of course, it's also a very time-consuming one.

But you can really tell your story your way. The only better way is comics, where not even the animation limits you...

...cuz there isn't any. :)

Q5:
"You do so many activities - comic, illustration, animation, music...."
More on Q5...
I would like to know how you answer the question "What do you do for a job?"

I tell the truth: I am an artist for a computer game company (Firaxis Games in Northern Baltimore).

THAT's what I do for a living, that's my day job.

All the stuff you know me for, that's not my vocation. It's my avocation. It's the stuff I do in my spare time.

And I use every square inch of my spare time to exercise my artistic desires. I'd do more if I could.

The job is great, and the projects are great. I feel very lucky to have such a fantastic job working for this company.

Most artists don't get to work in their chosen field, let alone make a living at it.

And they are very tolerant of my extracurricular activities. They know what makes me tick...

...and I think they understand if they tried to make me stop I'd explode. My projects are a pressure valve.

More on Q5...
Sounds like you are describing many artists/webcomic creators out there. The desire to express/create is just too ha..
More on Q5...
..rd to ignore.
Q6:
"I want to focus on your webcomics for a bit. Moon Town (http://bit.ly/5LkIcd) is possibly your most recognised strip.."

Yes, I think you have no choice.

(previous question) :)

Q7:
"How long has Moon Town been running for now?"

I started running it in May, so what's that, 6 months?

But of course I've been thinking about it, writing it, designing it, and preparing to make it for years now.

Even though I thought it would be an animated film, not a comic. I sort of backed into it as a comic...

...but now it seems perfectly reasonable to do it this way.

Q8:
"Briefly, what is your creative process, from sketch to final art?"

Briefly... OK.

More on Q8...
:)

The most preproduction stuff is about getting the designs down.

I draw and draw and draw, and come up with every variation I can think of.

In that regard, Moon Town is the most complete visual preproduction phase I've ever gone through for my own projects

And that preproduction phase, because it's a personal project, can take as long as it needs to.

If it were for my job, or a contract or something, I'd have to limit it to the time allotted.

But that's the luxury of a personal project.

Once that's done, I have the designs, I just plow into the daily work of telling the story visually

I pencil first, on paper, then I ink over that on a light table, and then I scan that and color it in Photoshop

I use a Cintiq at work, and I love it, but I still really love the feel of pencil and paper, or pen and paper.

Best of all, you have an honest-to-God artifact of the creation process - original pencils and inks!

Q9:
"Via your site, you are also creating the Moon Town graphic novel online for all your fans to see. (http://bit.ly/6f7.."
More on Q9...
(http://bit.ly/6f7qlF) What was the inspiration for taking this approach?

You mean posting it as I go?

More on Q9...
Yes

It's a good way for people to see my progress, to know what they'll be getting if they decide to buy it

And because the strips are all posted on line anyway, it's not like I'm spoiling my own book.

As for the bigger question, why am I posting the book online as a webcomic while working on it...

...I was hoping that it would help me build a reader base, a fan base.

Jury is still out whether that has really helped me much.

But I have met a lot of good people through the comic, so that's something.

Q10:
"You recently launched Wishtales, in partnership with Tom Dell'Aringa. (http://wishtales.com/)"

Yeah, speaking of good people I've met...

More on Q10...
Was this done primarily as a way to get items published (such as the Moon Town book) under your own control?

Yes. But we're also hoping that it will be a center around which a whole group of artists and projects can coalesce.

You can only do so much as one person...

So, we're sharing resources, supporting each other, and eventually will bring other people into the process of creating more stuff

More on Q10...
It sounds very promising. I wish you much luck & success with it.

Thank you. I'll take that luck.

Q11:
"Thanks for your time today Steve. Hopefully we can do another Tweeterview in the future."
More on Q11...
There are many more things I would like to quiz you about.

I'd love the chance to talk more, so thanks for this.

Unfortunately, duty calls, and I must go.

So, until next time, then?

More on Q11...
Definitiely! For everyone out there Twitter - you can follow him at @OgdenStudios
More on Q11...
Also, be sure to check out Steve's site - http://www.steveogden.com