This tweeterview was between:

Tweeter: @agent_x
interviewing
Tweetee: @steamcrow
Stuck on a monster highway with Steam Crow
Date: Dec 05, 09
Time: 13:00
Category: Art / Design
More about this Interview.
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The tweeterview as recorded:

Q1:
"..e here too."
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Today I am tweeterviewing @Steamcrow, who is also known as Daniel Davis in real life.
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Daniel is the creator of the strip Monster Commute (http://bit.ly/5Etrl9). Thanks for joining me Daniel.

Thanks for having me. Very kind of you.

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My Pleasure. Now, there are already FAQ's on your site (http://bit.ly/5umNKV), so I will avoid these topics
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so we can discuss new stuff.
Q2:
"Daniel, can you pinpoint when you decided that art was going to be the career choice for you?"

I've known all along, though I've had to lie to my loved ones about it when I was younger. They didn't want me to be an artist.

In college I took fine art classes... but had to tell them that I was looking to be an art teacher. My passion = art, not teach..

Teaching.

It's taken me some time to find the clarity and focus to do what I'm doing now though.

Q3:
"I want to focus on the MONSTER COMMUTE webcomic for a moment. How long has it been running for now?"

It started on Sept 15, 2008, so almost 15 months now. 323 strips so far.

I was going to name it "Daily Commute" until I realized that Monster was a tad more descriptive.

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And descriptively, much more accurate too, from my personal experience.

Sure. Plus, it's the character's "monster commute" as much as my own. Daily comics are an epic effort.

Q4:
"I applaud anyone who can produce daily work. That challenge is massive. What is the biggest hurdle in that, for you?"

The storytelling. It started out as a poor attempt at a gag-a-day strip, just about driving...

Once I realized that it was really about the journey/trek through a monster world, it improved.

Now, the challenge is to become a better storyteller, to make the strip interesting each and every day. Sometimes you win...

And sometimes you lose. I just try to be as consistent as possible, and work hard to improve daily.

Q5:
"A fellow twitterer, @andycarolan, has asked "How did you develop your unique art style""

Developing style is really the process of doing lots and lots of work. I've found that the more I do, the more that it solidifi..

Solidifies. The periphery things that you try start to fall aside, and your core style emerges.

I've been a vector artist for 15 years. I started drawing with the pen tool 5-6 years ago. My style has solidified in the last ..

..few years.

Q6:
"I like the vintage, misty kind of feel the art has. Is achieving this a trade secret, or is it pretty simple?"

Vintage vibe comes from the colors I use, and the textures, I think. The character designs are meant to evoke that too.

I use overlays of gradients over the top of the art, to unify the characters into the backgrounds. (multiply)

Same goes with the textures. Just play around and you'll figure out what works for you.

I'm a big fan of vintage advertising, so that's why you're seeing that in my work.

Q7:
"Briefly, what is your creative process, from idea / sketch to final art?"

1. Open illustrator. 2. Draw with the mouse and pen too. 3. Export as png. 4. Adjust levels, export as jpg.

I've been forced to develop as efficient production pipeline as humanly possible. I don't have time to mess around.

My "sketches" are print ready, more or less.

Well, that's the technical process. You asked about the creative process though, didn't you?

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yes. I would like an insight into that mind of yours..

Creatively, I try to cast my mind into the world of Monstru. I try to understand the world, and see how similar/different it is.

From our own world. I've been really wanting to roleplay game in Monstru, as this is a terrific way to build worlds.

My previous world building was for Agyris http://www.agyris.net , a fantasy rpg setting that I created for gaming.

Long story short, I've been an escapist most of my life, so I find it a little too easy to be in other worlds.

Q8:
"@ben3po asks : "Is Monstru is an analogy for modern USA?""

It is to a great degree influenced by my modern life.

I'm not trying to make a coarse statement like "CrowBots are the US police" or anything literal like that.

But I do find that living today can often be a lonely, odd, artificial thing.

I don't think that we were meant to sit inside of hot metal boxes for hours every day, be them cars or cubicals.

But yeah, Monstru reflects Americana; both what I love and hate about it.

Q9:
"STEAMCROW is the little empire your wife Dawna & you have built. And your approach to the webcomics world is"
Q10:
" different to many others. "
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The webcomic actually came after Steamcrow began. Correct?

Yes. Steam Crow was producing monster books and prints and other products for 4 years before Monster Commute.

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How many graphic novels have you created to date, via Steamcrow?

How do you see what we do as different from other webcomics?

We've published 3 books before Monster Commute. Caught Creatures, KlawBerry, and After Halloween.

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I view your approach differently to what other may try, such as
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the "Street Team" concept.
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Good to hear!
Q11:
"As well, you have an iPhone App solely for the strip. Has this been a good experience so far?"

Yeah, it has been a good thing. It's difficult to quantify other than the number of downloads (2000+ ish), but people like it.

We're fighting the war against obscurity, so we'll use anything that we can, right?

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Yes. Which is why I find your approach to self promotion such a good model to learn from.
Q12:
"Another fairly unique idea, is that your characters have their own twitter accounts. (Check out @Beastio & @chadworth)"
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How is this helping with promoting the strip?

I consider this "add on content." If somebody really likes what we're doing, there's some bonus content to check out.

Q13:
"@paulwestover has asked "Do you and your lovely wife survive solely on your art?""

Nope. We've got day jobs. That said, it doesn't = failure. We're building something that isn't easy to build.

I'm trying to make a living by getting paid to imagine fake worlds. That's a privilege we're trying to earn.

Sadly, in the US it seems like if you're not making a living at it, what you're doing isn't valid.

I don't think that @paulwestover is saying that, but it is an attitude I've stumbled across from time to time.

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Not just in the USA unfortunately....
Q14:
"Now, rather than just flogging a product, you are doing a book drive to gauge interest"
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BEFORE producing your first Monster Commute traffic novel.
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(http://bit.ly/6WU3H8) Is this your normal course of action for projects like this?

No, it's not. This is our first time attempting this.

Basically, I'd say that we're not really gauging interest as much as getting the audience's help to make it happen.

We're doing the book. However, the more help we get now, the better that business decision becomes.

Typically, it's taking us about 18 months to bring a book to profitability. That's tough, especially for a tiny empire like us.

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It is a smart move, in my opinion.

However, if we can engage our patrons, they can help us succeed, right now. Today. Already our book has moved towards profit.

Q15:
"Overall, Steamcrow seems to have grasped self promotion very well. What basic tips would you give to newbies out there?"

Realize that being an artist today means doing more than just doing your artwork. Sadly, that probably isn't enough...

For you to make a living. You need to spend half of your energy in things outside of creating art.

Be real. Be honest. Ship your product on time. Engage people who want to ask you questions. Talk about your work.

Don't undersell or oversell your product. Treat people right. Be transparent. Do lots of local events. Exhibit at conventions.

It's hard. I'm failing at about 50 things right this very minute, because there's so much to do. But you've gotta do what you can.

People also seem to like passion. If they can see your passion, they tend to get interested in what you do.

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Excellent advice!
Q16:
"Ok - time for the final four really really tough questions......."

Whoah.

Q17:
"From all the comics & art you have worked on, which is your favourite character so far?"

Beastio. Chadworth. Kip Cupwhistle. Baba Jaga. Toni Oni. I love these guys.

I can't pick one. They're all aspects of me. (And apparently my egomania as well.)

Lincolnstein is also a hoot. He's batnutz crazy, almost as crazy as Kip.

Q18:
"I am going to change tradition here, and add a question I just got on twitter, from @elephanteater..."
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He asked what projects you have lined up after the new MC book is printed? More Monster Commute? Different books? Both?

Monster Commute is just getting started, so that keeps rolling long term.

I'm working on a Monster Commute RPG. I'm going to give away the rules for free, I think.

I've got another book that I'm ready to work on, if I could just find the time. It'll be released as a comic first, then move t..

To a book after one year. I'm not quite ready to announce it just yet, but the concept is ready to roll.

The point of the RPG is to help me develop the world, really.

Q19:
"OK, back to the tough questions........"

Whoah 2.

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Who would win in a fight - Beastio or Hellboy?

Erm, Hellboy. Mr. Mignola has better lawyers, and bigger fists.

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lol!!
Q20:
"If you could wake up tomorrow as a classic movie monster - which would it be?"

That's tougher than it sounds. The Golem would be cool, but I wouldn't be able to use my computer so well.

Frankenstein is pretty awesome, but he's got very poor hand-eye coordination.

Vampires seem all played out right now, so can go Dracula on anybody.

That leaves the Wolfman or Creature from the Black Lagoon or the Mummy.

I vote Wolfman, as I have a big beard, and I could still get some art done as the manling.

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I look forward to seeing the character "Manling" in an upcoming comic......
Q21:
"Lastly, what profession would you choose if you were forced to do something different?"

Man, that's rough.

A craftsman of some sort. A film maker. A hobo enthusiast.

These all have appeal to me.

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I would be a samurai musician astronaut, if I had to choose....
Q22:
"Thanks for your time Daniel. It was great!"

LOL

Yeah, thanks Scott. I really enjoyed it. I'd like to add one last thing, if I may.

I'd like to shout out to the Steam Crew. I'm humbled by your support, help, and patronage. Thanks for helping me do what I do.

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I am sure they are reading along right now.
Q23:
"For everyone out there Twitter - you can follow Daniel at @steamcrow"
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Also, be sure to check out the website - http://www.monstercommute.com
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As well, Daniel gives advice over at http://www.webcomicmarketing.com/. Check it out.